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The next step in the development of the DIGCOMP4VET project has begun. The consortium starts the Test and Validation process

The next step in the development of the DIGCOMP4VET project has begun. The consortium starts the Test and Validation process

The DIGCOMP4VET project is moving forward with the next step in its development, which is the Test and Validation process. The T&V process started in December 2023 with the elaboration of the T&V Plan by IWS and comprises the delivery of the developed training to 120 target groups from March to July 2024. Subsequently, between September and October, any adjustments derived from the piloting experience that may be necessary to reach the final version of the training content will be carried out. The Test and Validation Plan is a critical part of the Project's quality assurance process. It acts as a roadmap to ensure that the developed training materials not only meet but exceed their defined objectives. The plan is designed to systematically assess the integrity, functionality, and performance of the work done by the DigComp4VET Consortium. Its overarching goal is to deliver a solution that aligns with the highest standards and fulfills the expectations of our stakeholders and end-users. This Test and Validation Plan serves as a guiding framework for the validation activities, detailing the methods, criteria, and schedule for the validation process.  The Test and Validation Process has the following primary objectives: - Verify that the training materials adhere to the stated requirements and specifications. - Evaluate the usability, functionality, and overall user experience of both the training and the OER platform developed. - Identify and address any issues, deficiencies, or areas for improvement. - Ensure compliance with relevant European regulations and standards. - Gather feedback and insights from stakeholders and end-users to drive continual improvement and implement fine-tuning actions if necessary. - Verify that the functionality and performance of the training materials meet the intended goals and objectives. - Assess the user-friendliness, accessibility, and overall user experience to guarantee that the project OER and the trainings meet the needs and expectations of its intended audience. - Ensure the overall quality and reliability of the training through rigorous testing and validation procedures. - Foster a culture of continuous improvement, where findings from the validation process are used to enhance the final project results to be released after the project ends. All partners will deliver the training in their respective environments and contexts to test and validate the content, structure, delivery methods, and assessment procedures, and to confirm the relevance, quality, quantity, and format of WP3 in operational settings. After each session, partners will collect feedback from learners to assess their impressions, comments, and suggestions, if any, on how to improve the training. They will then provide all comments and feedback to IWS, which will help to finalize the content and develop the T&V report to fine-tune the training. This process will assess how easy it is for users to navigate and use the DigComp4VET training curricula and OER Platform. It will cover aspects such as user interfaces, accessibility, and overall user satisfaction. The validation process will ensure that both the training curricula and OER Platform are accessible to individuals with disabilities and comply with recognized accessibility standards.

The Eramus+ CARE project has completed its development with an excellent scope

The Eramus+ CARE project has completed its development with an excellent scope

Once the implementation of the Erasmus+ CARE project (Consumer Awareness for Responsibility towards the Environment), has been completed, the dissemination data of this initiative during its implementation period, during which it has reached an audience of close to five million people, has been known. CARE is a project created in the frame of the Key Actions program of the European Union, coordinated by the University of Malaga. It aims to promote responsible consumption among citizens and has developed various products in the four languages of the project: Spanish, English, Portuguese and Italian. The most relevant results are CARE Knowledge, a virtual community of knowledge on responsible consumption that has produced the synthesis document Green Paper on Responsible Consumption in Europe. The Green Paper summarises all the research, analysis and information gathering work on this phenomenon carried out by the project consortium and produced conclusions to promote a more sustainable consumption model. Likewise, another of the main results of CARE is the Edu-CARE training package for education in responsible consumption, made up of 40 microtraining courses that deal with the conceptual, economic, social and environmental aspects of consumption in the areas of food, mobility, clothing and use of resources, offering both training and advice to develop a more conscious and attentive consumption, that cares for the future of our planet. In online communication, through national and international media, press, radio and TV, social networks, etc., a reach of 4,730,610 people has been achieved, while with other types of face-to-face or conventional actions, such as meetings, dissemination events, workshops and courses, the project has been made known to 116,528 people. The main dissemination tool of the project has been the open educational resources platform REA-CARE https://careforplanet.eu/, through which the results of the project are offered and interaction has been carried out with citizens, who have collaborated by offering business ideas, experiences, examples of good practices and responding to the project's quality surveys and questionnaires. The most important interaction is the one that has taken place in the Edu-CARE training courses, which have been carried out by more than 3300 people and will continue to be open for 4 more years for the benefit of citizens. The project's social networks, such as Facebook (https://www.facebook.com/CAREforplanetUE), LinkedIn (https://www.linkedin.com/groups/9389101/), and YouTube, which hosts the results in video format, have also been very important, as they have reached more than 53,000 users with its publications. In addition, and this is very relevant, 25 entities from various countries have associated as collaborators to CARE, also contributing to amplify the dissemination of the project. The partners that have developed CARE, led by the University of Malaga, are Internet Web Solutions (Spain), University of Aveiro (Portugal), IHF (Belgium), IDP (Italy), RSC Talent (Spain) and CPIA Lecce (Italy), and have committed to keep the project active for four more years, until February 2028, so that all people interested in learning more about the subject and improving their consumption habits can access this free and open platform in a timely manner, at any time and through any device. For more information about Project CARE: https://careforplanet.eu/ https://www.facebook.com/people/Care/100086223363094/ https://www.linkedin.com/groups/9389101/

MICRO 2 Digital Project Follows Up on Testing and Validating Training with Practical Guidelines for Wider Adoption

MICRO 2 Digital Project Follows Up on Testing and Validating Training with Practical Guidelines for Wider Adoption

The MICRO 2 Digital project proudly announces the successful implementation of its Test and Validation phase (WP4), focused on testing and promoting training materials designed to enhance digital competences and entrepreneurship for microenterprises in rural areas. Co-funded by the Erasmus+ Programme of the EU Commission, the project aims to advance digital skills among microenterprises in rural areas to drive growth, employment, and social empowerment. The partnership comprises four organizations from Ireland, Belgium, Italy, and Spain. Through comprehensive testing and validation sessions, the project has confirmed the suitability of its training material across three languages and four countries, demonstrating its effectiveness for training. Training sessions, conducted both face-to-face and online, utilised official presentations and various online materials to illustrate concepts, showcasing the material’s adaptability for diverse learning environments. Despite varying testing contexts, all partners successfully participated, indicating strong community demand for this type of learning. Positive feedback highlighted the relevance, applicability, and completeness of the material and resources. Based on pilot sessions and project experience, practical guidelines have been developed to facilitate further adoption and replication of the initiative. These multilingual guidelines - English, Italian, Spanish - offer insights for trainers and training organisations to tailor the material to local contexts, ensuring an engaging and meaningful learning experience. For comprehensive access to the official guidelines document in English, visit: https://www.digitalmicro2.eu/mapping-docs/MICRO2_Guidelines_for_further_adoption_of_training.pdf   For more information on the MICRO 2 Digital project, visit: www.digitalmicro2.eu

IMPACT ACADEMY Project. Launch of Open Education Resource Platform

IMPACT ACADEMY Project. Launch of Open Education Resource Platform

The IMPACT ACADEMY Erasmus + Cooperation Partnership Project launch the online Open Education Resource Platform. IMPACT ACADEMY Platform is the main showcase of project’s results and its largest and most tangible channel for international visibility, and is available in 6 languages (EN, ES, IT, FR, MK, TR) with all of its content completely available for free, without requiring any kind of registration/identification by the user. Project website is now online at https://impactacademyproject.eu/ The current economic system is largely geared towards increasing economic growth at the expense of increasing social inequality and environmental degradation. Yet companies can have a positive impact on sustainable development goals. The role of Education is to facilitate these paradigm shifts, e.g. to support young people and students to acquire new skills, in our case Skills about the Impact economy. Indeed, the impact economy model is well-positioned to find an appropriate balance across all three pillars: economic, social and environmental.   The two main General objectives of Impact Academy project are: • Building a Culture of Social Impact and Sustainability in Entrepreneurship education integrating research, experimentation, scientific knowledge into a unique and distinctive offer • Promoting the creation of a new generation of agents who are builders of a new, sustainable, fair and open world.   The project officially kick-started on December 14th, 2023, with the first online transnational meeting during which partners had a great opportunity to discuss the overall project implementation schedule, define timelines and respective duties in the following months. One of the very first activities was the development, testing and implementation of the Open Educational Resources (OER) Platform. For the next two years, the Platform will host and integrate all the main achievements of the consortium; each section of the IMPACT ACADEMY Platform is a stand-alone library of its corresponding output. For further information about IMPACT ACADEMY project: https://impactacademyproject.eu/  

MICRO 2 Digital Approaches Conclusion: Partners gather for Online Closing Meeting

MICRO 2 Digital Approaches Conclusion: Partners gather for Online Closing Meeting

As the MICRO 2 Digital project draws to a close, partners met for a pivotal Closing Meeting to reflect on the journey, reviewing project’s achievements and discussing the final steps. This gathering marked a significant milestone in the project’s timeline, offering an opportunity to assess progress, share insights and lay the groundwork for latest tasks. Since its inception, the MICRO 2 project has been dedicated to enhancing digital skills among microenterprises in rural areas, with the aim of fostering growth, employment and social empowerment. With co-funding from the Erasmus+ Programme of the EU Commission, the project has brought together partners from across Ireland, Belgium, Italy, and Spain, uniting diverse expertise and perspectives to address common challenges. At the Closing Meeting, participants had the chance to review the project’s impact and discuss key achievements. From the development of innovative toolkits to the implementation of targeted training initiatives, MICRO 2 has made significant strides in advancing digital literacy and driving innovation within microenterprises.   As the project enters its final stages, the spirit of collaboration and innovation that has defined MICRO 2 will continue to inspire partners and stakeholders. Looking ahead, the lessons learned and partnerships forged during this journey will serve as a solid foundation for future initiatives aimed at empowering microenterprises in the digital age. For more information on the MICRO 2 Digital project, visit: www.digitalmicro2.eu

Official launch and first steps of the Eureca project

Official launch and first steps of the Eureca project

A partner group from Poland, the Czech Republic, Spain, Portugal and Italy started the project 'EURECA - European URban ECology Academy' in the framework of the Erasmus+ adult education programme at the beginning of September 2023.  The project intends to target people who are not professionally involved in ecology, and the goal is to transfer knowledge about practical solutions that the 'common man' can adopt without any specialized ecological or technical knowledge. The program will be designed to provide participants with practical and actionable solutions that can be applied at the individual, household, and organizational levels. The primary outcome of the project will be an online training program, which will be accessible to everyone. The consortium will create an e-learning platform that will host the online training program. The platform will enable remote training, and partners will complete a full training cycle in Poland, the Czech Republic, Spain, Portugal, and Italy. Overall, the "EURECA - European URban ECology Academy" project will be crucial in promoting environmental protection and pro-environmental behaviour across Europe. Through the consortium's efforts, individuals, households, and organizations will be equipped with practical knowledge that they can use to make a positive impact on the environment. Implementers/partners:  SocLab Foundation - Poland (project leader)  Gramigna OdV - Italy  EDU.IN Associação para a Educação Integral - Portugal  Spolek absolventů a přátel zemědělské školy v Chrudimi z.s. - Czech Republic Internet Web Solutions SL – Spain The kick-off meeting for the EURECA project was held in Lisbon from November 6th to November 10th, 2023. The meeting was organized by EDU.IN, and representatives from all five partner organizations attended. During the meeting, the partners discussed and planned the tasks for the various project phases, which will continue until December 2025.  While in Lisbon, the Edu. in partners organized guided tours of locations and equipment that showcase good ecological practices. The tours highlighted Lisbon's status as the European Green Capital for 2020. In addition to the tours, a colloquium was held, during which Portuguese stakeholders and experts discussed a range of urban ecology topics. These included the circular economy in cities, its relationship with organization and territory planning, integrated models of sustainable innovation that apply measures of climate mitigation and adaptation, local development, and social equity.

OFF LINE How to quit with Social Media

OFF LINE How to quit with Social Media

After two years of implementation, the OFFLINE How to quit with Social Media Erasmus+ project came to an official conclusion. Partners gathered together on 19 January, 2024 in Lecce (IT) to celebrate the successful completion of the project and discuss together the impact and results achieved throughout these 24 months of work. The meeting was hosted by CPIA Lecce and saw the participation of seven other project partners from five different EU countries (Belgium, Finland, Italy, Romania and Spain). After a brief welcome and introduction by the staff of CPIA, partners focused on the content of the agenda, including: Summary and recap of lessons learnt, consolidated good practices and takeaways for further exploitation of results Content of the OFFLINE Vademecum, last formal project result finalised by partners before the official ending of the project The Vademecum for Slow Navigation provides for an in-depth guide into mindful digital practices and offers a roadmap for recalibrating individuals’ interactions within the digital sphere. This comprehensive guide is divided into different sections, each addressing different aspects of mindful online engagement, with the aim of mitigating the negative effects of excessive screen time and promoting a more balanced and mindful digital lifestyle. The Vademecum is available in online, multilanguage and open access format and users can access and download the content for free on the project website. The sections of the Vademecum are: Understanding slow navigation: slow navigation is a digital and social media approach that helps individuals to discover how to consume and engage social and digital media in a way that it feels more authentic. It allows people to reconnect with what matters and who matters. Mindful social media usage: it is no secret that social media has drastically changed our societies. From the way businesses are conducted, to how we interact and socialise, social media defined a new paradigm of “para-relations” that blurred the margins of reality as we know it. Practicing digital detox: digital detoxification involves eliminating excess exposure to digital media as a means of information and, more importantly, leisure. In other words, it is about taking a break from the digital overload we face every day, allowing more time for ourselves, away from screens. The dangers of social media addiction: today people post pictures, messages, comments, tweets and retweets and spend hours interacting in social media rather than in person. With the widespread use of social networking sites, social media addiction has become a more prominent problem especially among young people, but also in different age groups. Setting intentions for social media usages: social media is designed to grab your attention and keep you in the application for as long as possible. To do this, they exploit the lack of specific intentionality in our use of social media: in fact, we often just want to fill some time between one thing and another. But the lack of intentionality in our use of social media makes us easy prey to useless, if not harmful, content for our balance and mood. Balancing Offline and Online life: today's world requires the use of many digital devices, and the online environment is often necessary in people's lives. We need to know how to use technology to improve our communities and lives (both physical/offline and digital/online). Just as a balanced diet contributes to a state of physical health, so too a balance needs to be created between the physical and digital worlds, between physical/offline and digital/online activities, as moderation and balance ensure productivity and health. Time Management techniques for online activities: although it is most certainly true that the internet changed for the better the way and ease in which people can work, process information and acquire new knowledge, high exposure to screen time comes with several downside and negative effects on individuals. The most effective countermeasure that we have against the negative effects of extended screen time is proper and sound consideration of the quantity and quality of time that we decide to spend in front of digital devices. Navigating information overload: the advent of the World Wide Web eased exponentially the way in which we gather, collect and process information. Knowledge has never been more accessible then now, and with all the opportunities and resources available, whatever will ever be needed is just a few clicks away. However, this abundance of information generates the challenge of dealing with “too much information”: an overloading of resources and data that makes particularly difficult the process of selecting and consuming the exact information that we need. Embracing offline activities: embracing offline activities is crucial for our mental, emotional, and physical well- being. In this section, we will highlight the importance of cultivating offline hobbies, engaging in face-to-face social interactions, and prioritising self-care. We will also provide a list of suggested offline activities to help you lead a more balanced and fulfilling life. Assessing your current habits: Self-assessing your responsible use of social media and the internet is an important step in maintaining a healthy digital presence. In this section, we discuss the steps for evaluating your own online behaviour and how to set clear goals for online usage. We also provide a questionnaire for evaluating your online habits. The Vademecum for Slow Navigation follow a long series of results that partners developed during implementation. Results of OFFLINE are designed and tailored to support and “teach” people on how to: reduce the time spent on social media by promoting a more fruitful use of media; develop among adults an aptitude and a culture of correct information through for example digital newspapers or magazines or other accredited sources. The Vademecum and all other project results are available from the official eLearning platform of the project: www.offlineproject.eu

CARE: The consortium joined the Closing Meeting of the CARE project

CARE: The consortium joined the Closing Meeting of the CARE project

On February 2nd, 2024, the consortium joined the Closing Meeting of CARE, a project co-funded by the Erasmus+ Programme, which brings together seven partners from four countries (Spain, Italy, Portugal, Belgium). The Closing Meeting was held in Portugal and hosted by the University of Aveiro. CARE is an international project co-founded by the Erasmus+ Programme, which aims to contribute to behavioural changes in people's preferences, consumption habits and lifestyles, in line with the environmental policies adopted by the EuropeanCommission: the circular economy action plan, waste management policies and the present challenge of “making European recovery a Green Deal”. As the CARE project approaches its culmination, partners met to reflect on the achievements and collaborative efforts that have characterized the CARE project's journey and set the final steps. The Consortium is currently working on the collection and assessment of sustainable business ideas through PROMOBIZ a unique and cutting-edge technique for the filtering of business ideas that combines economic feasibility with social and environmental viability. Moreover, partners set a work plan for the finalisation and promotion on a wide scale of the CARE Green Book collecting key findings of the project activities and offering a valuable collection of data, evidences and initiatives to inform new policies and further research. The CARE project has been instrumental in bringing together diverse perspectives to tackle pressing issues related to responsible consumption. The Closing Meeting provided a forum to reflect on the achievements and discuss strategies for continued impact. As the project concludes, the CARE Consortium remains committed to championing sustainable practices and responsible consumption in the local communities. For more information about the CARE project: Project website https://careforplanet.eu/ Facebook page  https://www.facebook.com/people/Care/100086223363094/

Collection of 30 good ecological practices

Collection of 30 good ecological practices

The last 2 months have been a period when all EURECA Project partners have been preparing descriptions of good practices of environmental activities in the Czech Republic, Italy, Poland, Portugal and Spain. Examples were found of the implementation of Sustainable Development Goals set within the Agenda 2030. The SocLab Foundation described the developing energy cooperatives in Poland, which supply local communities with electricity from photovoltaics. Another interesting solution from Poland is flower meadows in cities instead of traditional lawns. Flowers in the city not only look beautiful, also give shelter and food to many useful insects and birds. In turn, the protection of birds from collisions with transparent glass is served by modern protective films at the University of Bialystok. Birds and small mammals have found good habitat on a renaturalized stretch of river in the center of the city of Bialystok. Raising curiosity, but also controversy, the Polish partner describes a solution to reduce greenhouse gas emissions, deforestation. With the same objective, explains a feeding model in a school canteen where meat is served only 2 days a week. Portugal's EDU.IN association focused on technological solutions, describing methods for producing energy from waste and solar, recycle water for reuse, sustainable construction, and did not shy away from topics related to urban biodiversity, using Lisbon and its horticultural parks and green corridors as examples. Gramigna Associazione described a store operating on the principle of a cooperative of local suppliers farmers, a commerce that supports the local community and environmentally friendly crops. Partner IWS from Spain described innovative seawater desalination plant, an innovative urban garden next to a large shopping center, and a climate adaptation plan for the Zaragoza city. An association of agricultural school graduates from the Czech Republic showed methods for restoring degraded areas, methods for preserving tree alleys, a biogas plant and a store with recycled items.   These are just some of the eco-friendly good practices described. All of them, with broader descriptions, will soon be available to read on the EURECA Academy website. https://www.eurecaedu.eu

OPSIZO Diversity & Inclusion in Microenterprise Launch of the Open Education Resource Platform

OPSIZO Diversity & Inclusion in Microenterprise Launch of the Open Education Resource Platform

OPSIZO Project launched the online Open Education Resource Platform, that represents a repository of the project’s outputs, results, news and contacts, and will be the OER platform for target groups to access OPSIZO resources and training materials. The project focuses on promoting social inclusion and involving people with fewer opportunities, to reduce/eliminate access barriers and helps to create inclusive environments that improve “creating inclusive environments that foster equity and equality”. Objectives of OPSIZO are: - Improve the competitiveness and efficiency of microenterprises, through innovative training and operational tools - Promote a culture of diversity and inclusion as corporate welfare tool in microenterprises - Contribute through innovative training courses to equality in the world of work - Enhance individual and organizational resources, supporting personal and professional growth processes Partners will carry out a series of well-articulated, timed and sequenced activities grouped in 5 WPs: WP 1 Project Management WP 2 Innovative corporate welfare model D&I in microenterprises WP 3 Developing the OPSIZO Tool-Kit: training & Operational Tools WP 4 Provide training and tools OPSIZO & build the Digital Warehouse WP 5 Guidelines and Manifesto for D&I in Microenterprises The project officially kick-started on 9th November 2022, with the first online transnational meeting during which partners had a great opportunity to discuss the overall project implementation schedule, define timelines and respective duties in the following months. One of the very first activities was the development, testing and implementation of the Open Educational Resources (OER) Platform. OPSIZO Platform is the main showcase of project’s results and its largest and most tangible channel for international visibility, and is available in 5 languages (EN, ES, IT, PT, DE) with all of its content completely available for free, without requiring any kind of registration/identification by the user. OPSIZO website is now online at https://opsizo.eu/. For further information about OPSIZO Project please visit https://opsizo.eu/

Free Matrix to Assess Digital Readiness at European VETs

Free Matrix to Assess Digital Readiness at European VETs

A new Multidimensional and Multifunctional Matrix is now made available for free, aimed at both the educational and organizational level at Vocational Educational Training institutions in the EU. The matrix will measure the digital readiness on an organizational level as well as on an educational level. The versatile matrix is provided by the Erasmus+ project, RESET. The conceptual design and algorithms of the Matrix were done by Danish partner, NLP Aalborg/ Center for Unges Livsmestring with Spanish partner Internet Web Solutions (IWS) delivering the digital software development. Improve Digitally within Minutes The Matrix will serve the operators of the VET ecosystem to take a snapshot of their capacity to delivery distance learning activities, anticipate digital needs, identify areas of intervention, develop strategies and initiate/ pursue a process of digital transformation of the organisation. The Matrix is also aimed at educational staff at the VETs. The matrix gives them a fast method to get an overview of the digital readiness that needs to be considered to further develop and use the digital opportunities in an educational perspective with different target groups of students. “When conceptualizing the Multidimensional and Multifunctional Matrix, it’s been vital that it had a plug ‘n’ play approach with easy access for both educators and organisations in general. With no further ado you can click and select your way through the matrix and the matrix will provide you with a final assessment of where you stand digitally as organization or educator – within minutes,” says project manager, Mogens Rude, NLP Aalborg/ Center for Unges Livsmestring. Matrix Automatically Suggests New Content The Matrix will automatically come up with a final assessment based on the user-input, and the matrix will suggest different content to help the user accelerate and better the digital setup and/ or digital, educational skills and competencies; all based on the analysis, training and tools developed by the partners in the RESET Erasmus+ project.   The Matrix also integrates the European Commission’s Digital Compentence Framework for Educators (DigCompEdu). The RESET results are fed into the matrix, cross-referencing them with the variables that condition the training interventions delivered in online mode by the DigCompEdu.   Check out the Multidimensional and Multifunctional Matrix for free at: www.project-reset.eu

Making digital education approachable: Matrix, Training and Tools explained in the Operational Guidelines of the RESET project results

Making digital education approachable: Matrix, Training and Tools explained in the Operational Guidelines of the RESET project results

The RESET project announces the publication of its operational guidelines for Vocational Education and Training (VET) operators. Titled "Operational Guidelines for VET Operators," the document presents all RESET learning products and provides instructions for their use. In response to the increasing use of digital technologies in education, exacerbated by the Covid-19 pandemic, the project aimed to address the digital needs of VET professionals. The guidelines are designed to assist VET operators in navigating the digital transition and improving their digital competencies in line with the European framework on digital competencies of teachers and trainers (DigCompEdu). The publication of these guidelines is a significant step towards supporting VET professionals in adapting to the digital shift and enhancing the quality of VET training. For more information and to download the Operational Guidelines, please visit the project's website at project-reset.eu   The two-year project was based on recent developments in education and its digitalisation. The Covid-19 pandemic has accelerated the shift to digital learning all over Europe. While some trainers adapted to this easier than others, it was still a big shift for all of them. To support this endeavour and to place the further digital trainings on stable ground, the RESET Project has developed a wide set of trainings and tools. This is accessible to people all over Europe, as it was developed within an international Erasmus+ consortium with seven partners from five different countries. The trainings and tools are directed to the VET Operators and aim at fostering their digital competences and abilities, and they are available on the RESET Platform. The last effort before finalising the project was the production of the RESET Operational Guidelines for VET Operators, which serve as practical how-to guide on the use of the RESET products. For more information on RESET: RESET Website: RESET - Resources for Post-Pandemic Effective Training (project-reset.eu) RESET Facebook Page: Project RESET | Facebook

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Impact Academy
Self
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Micro 2
Opsizo
Boomer
Digimuse
Care
FLY
Data-science
Reset
Just
E4F
Offline
DEW
Restart
AMTech
WIDE
Endurance
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Special
Genie
Astra
Bucolico
Cyber MSME
Esmerald
Create2evaluate
Niche
DEAL
Young farmers
Fairfood
SEAH
Vesta
Essence
Roman routes
Xenia
reACT
Akku europe
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Idea
Deep
Artcademy
Clickclever
Delsa
Sustainit
Axess
Create
Ensemble
Fasst
reveal 2
reveal
Micro
Clavet
OER-Craft
Seed
Super
ActSME